Current Articles
- review Posted by Igor Hardy.
Insecticide: Part 1Sometimes we seek a game that is a little bit different and fresh, yet at the same time we want to relish a game with the playability of a retro classic. This combination, which may seem unlikely to exist in a single title, is exactly what we get from Crackpot Entertainment’s Insecticide: Part 1. The game sets upon creating a new kind of gaming experience by intermixing 2 tried but radically… |
- feature Posted by Jess Beebe.
Resource Quest: hidden treasures in Sierra’s adventure gamesIn adventure games, many details can be easily missed by the player during gameplay. These may be as simple as an overlooked plot element or character, but there are subtler minutiae as well. There are randomly occurring events that are often completely unrelated to the plot of the game (such as the Batmobile occasionally speeding out of Hagatha’s cave in King’s Quest II: Romancing the Throne)… |
- review Posted by Bruno de Figueiredo.
The Last Express retroToday we ride trains as a part of our everyday life. Yet, there was a time when riding a train was more than an optional means to arrive at a certain destination: it was a unique experience. The Orient Express was arguably one of the most famous train routes near the turn of the century, where a passenger could get from Paris to Istanbul in just a matter of days. To endure the long-distance… |
- review Posted by Kenneth Wilson.
Strong Bad’s Cool Game for Attractive People Episode 1: Homestar RuinerIn 2006, Telltale Games came up with a winning formula for creating episodic adventure game series. The first part of this formula involved finding a property with enough of a fanbase to provide an instant market for its game, but not enough to kill its development budget with licensing fees. Telltale Games would then depend on the creator of the franchise to provide the setting, personality,… |
- review Posted by Igor Hardy.
Death Gate retroDeath Gate is a classic adventure game from the much revered Legend Entertainment. The studio is known for developing games that include exceptionally well crafted puzzles and a wacky sense of humor which frequently breaks the fourth wall and plays to a wide assortment of offbeat puns. Moreover, the company has emerged with a winning streak of fantasy and sci-fi games based on popular literature… |
Past Favorites
- interview Posted by Philip Jong.
Roberta WilliamsNo adventure game designer had ever achieved the level of success as Roberta Heuer Williams (Roberta Williams) had. Born in 1953, she and her husband Ken Williams co-founded On-Line Systems, which later became Sierra On-Line, when she was only 26. Mystery House, which she wrote in 1979, was the first graphic adventure game ever created for the PC. Her portfolio of games, spanning over nearly 20… |
- feature Posted by David Tanguay.
A guide to create the ideal adventure gameWhat is an ideal adventure game? The answer to this question has eluded adventure game designers, developers, and players. Many so-called adventure games of today have blurred the line that, in the past, has so clearly defined the adventure genre of yesteryear. Recently, I have taken an interest in the issue, mostly to see if it is possible to reestablish this missing line. The goal of this… |
Random Picks
- review Posted by Zack Howe.
Dracula: The Last Sanctuary retroFor some time, many critics have believed that the much beloved adventure genre is dead. This is because there have not been many adventure games released in recent years, and those adventure games that have been released are neither imaginative nor inventive to attract new fans or command big sales. For the genre to survive, high quality adventure games are needed that deliver captive… |